Tuesday

Does Your Tweeting Need a Buffer?

Article first published as Does Your Tweeting Need A Buffer? on Technorati.

Have you heard about Buffer? Buffer is an application that makes tweeting easier. If you’ve used apps like CoTweet or Hootsuite, you’re used to publishing services that allow you to schedule Tweets to be posted on different days and at different times.

Buffer is different, though, in a few important ways. For starters, it gives users a Chrome extension (or Firefox bookmark add on) that allows users to save links that the find while surfing to Tweet then or at a later time. As a browser who views hundreds of pages in a week, I like the idea of simplifying my tweeting process and not having to open Twitter to post a link.

The second is that the tweets are randomly scheduled so that your followers don’t get overly annoyed with your super-sharing. When you install Buffer, it sets four random times and then allocates your Tweets over them. Users can set them and tailor them as they wish.

And the third is a smaller feature that suggests Tweets that you might want to post. The engine currently populates your stream with inspirational quotes from the likes of Steve Jobs.

There are also nice options to add multiple accounts, some good analytics and Bit.ly incorporation. In my first 24 hours using the application, it’s been incredibly simple, intuitive and helpful.

Joel Gascoigne, one of the founders, took a few minutes to answer five of my questions about Buffer after using it for 24 hours. Here are his responses:

In 140 characters or less, why should a Twitter user start using Buffer?
'With Buffer, you can Tweet more without annoying your followers. Add great content you find to Buffer and we share it on an ideal schedule.'

Buffer makes it incredibly easy to store, schedule and share Tweets and unlike other publishing platforms (CoTweet as an example), the scheduling has been taken care of with random times to Tweet. Are these times based on data that you've collected (i.e. optimized based on best time to Tweet) or simply random?
'Our current times are based on data we've researched, with an element of our own experiences. What matters most to us is to leave our users in control. We therefore keep it is super simple for them to go ahead and adjust the timing to their needs.'

Suggest a Tweet is an interesting feature. Right now it currently provides the user with great quotes. How do you see this evolving in the future?
'We're delighted that many people are finding the quotes interesting and are Tweeting them. What we are really excited about is that these suggestions are now submitted by our users. So it is a crowdsourced project, and has been a great way to involve our community. We plan to push this further and build more tools for our community to help us shape the product.'

Describe the thinking behind your Pro and Premium accounts. For example, you can have multiple team members. Can these members be categorized and given different publishing privileges?
'The main reason people upgrade is for extra Tweets in their Buffer, or for the ability to manage multiple Twitter accounts. Additionally, they can allow team members to help them keep the Buffer topped up. Currently we've kept it simple, but there is definitely potential for different publishing privileges and ways to measure the impact each team member has had on the quality and quantity of Tweets published.'

Global brands are setting up Twitter streams en mass and experimenting with a slew of publishing platforms. Why should community managers and marketers consider using Buffer for their accounts? Are any brands using the service right now?
'We aim to be more than just a tool, and we're always delighted to talk to brands and help them succeed with their efforts on Twitter. We have many community managers using Buffer as a tool in their arsenal to manage Twitter. One community manager said the reason she chose is that Buffer is "The human way to schedule tweets to your community. My new favorite tool for myself and my clients." We have a number of medium sized brands using Buffer and we're reaching more brands each and every day.'

The potential for the twitter suggestion feature for brands is huge. Like Twitter promoted tweets, Buffer could allow brands to insert specific suggestions or links so that users can find content and Tweets to talk about when they're stuck.

Simply put, Buffer is worth a download. Test it out and tweet easier.

Thursday

Marketing for Payday

I just read an interesting comment this week from the CEO of Wallmart, Mike Duke. According to Duke, “Purchases are really dropping off by the end of the month even more than last year.” What he's referring to here is that Wallmart shoppers often are paid at the beginning of the month and stock up on goods then. As a result, Wallmart is able to track the impact of sales that happen immediately after payday and they've seen that sales, as a whole, have consistently declined near the back half of a month.

This might seem like an obvious point - people spend more immediately after they've been paid - but it's one that I suspect is being ignored by many marketers. Time based ad serving is something that a number of companies have been experimenting with over the last few years.

The most memorable one that I've seen was for Wendy's on ESPN. From 12-2PM on Friday's, the company bought a home-page takeover and filled it with product shots of Spicy Chickens and Baconaters. Why was the perfect? Because most people who are at work at that time (at least in Canada), had a big night out and are incredibly hung over. Rationally, they want a greasy lunch to feel better. Emotionally, they want to spoil themselves for making it through another work week. Every Friday (for the 4-8 weeks the ad ran), I couldn't stop thinking about going to Wendy's. Was it because of the well-timed ads? Maybe.

But back to payday timing.

Most payrolls work on cycles. Bi-weekly or once a month. We can predict these cycles and can target based on them. A well served ad on pay day has a chance of impacting and driving sale more than one at the end of the month.

So when does your target get paid? And what will they splurge on right after the deposit goes into their account?

Saturday

Expectation + Experience = Value in Digital

What is 'value to the user' and how would you define it?

It's something that a lot of digital people talk about but few have actually explored a full definition of what 'value' is. The most common way that I hear value defined is in rational, economic terms - value is the rational exchange of something (money typically) for a product. I pay $5 for a video rental on iTunes because then I get to watch the movie that I missed in the theaters.

Yet that example doesn't capture the whole 'value' of that transaction - the film that I watch helps me get into social conversations that might be happening about that film. It gives me the opportunity to participate, to show that I'm interested in the same things and too relate. Said another way, it helps to shape my social identity (albeit in a small way) and that value exchange is part of the choice as to why I'm willing to part with $5.

So how to we define value when it comes to a 'digital' experience like a website, Facebook page or mobile application? I think that Suzan Boztepe's paper, 'User Value: Competing Theories and Models' provides an excellent framework to assess value in the digital world. After reading through it, I think the process for understanding digital value can be broadly categorized in a three part framework:
  • Pre-Experience Expectations: any digital experience, just like any pre-product purchase, comes with a pre-existing set of expectations. Take an application. Before you tried out Angry Birds, you probably heard about it from a friend or one of the thousands of tech media sites that is obsessed with it. You heard that it was addictive, simple to learn and the top game for the iPhone. So you decide to try it out. You go to the App Store. You find Angry Birds and see a few screenshots. You read a few of the reviews. After seeing that they align with your friends (and everything else you've read), you decide to download the app. Before you've even played it once, you expect it to be simple, fun and addictive. This creates a value-expectation that needs to be considered prior to playing. As you've probably guessed, we can apply these pre-experience expectations to anything - a website (how do you find it in the first place? What did the banners say? The search terms? The Meta?), a Facebook page (what friends joined, why did they become a part of it? Etc).
  • The Experience Itself: So now you've got Angry Birds. And you start to play. It only takes a minute to figure out the rules, the different types of birds and before you know it, everything you've heard about the game you are actually experiencing. It's fun. It's simple and your friends, and the reviews, are right. It's a winner. The value of the game (to this point) is that it gives you a break and lets you have some fun. It's emotional and, of course, through game dynamics helps to take you on a journey that keeps you engaged for the long term. If you think about it, shopping on Amazon.com is similar. You go there because you know that it has the biggest selection of products on the web but once you arrive, you not only find exactly what you were looking for but get additional value (through reviews, low pricing and 'if you like this, you'll like that') recommendations that the experience as a whole has long term value. Services like Open Table or Kayak offer similar benefits. Factual utility turns into positive emotional responses. (I think that this is the most important part of the value creation process and I'm sure that most website designers / agency creatives would agree with me).
  • Post-Experience (and returns): At some point, you have to stop playing Angry Birds. You go back to work, the Tube ride ends and you have to get back to real life for a few hours. Eventually you return and keep playing. And you do this, again and again, until (at least for me), you find a new shiny app that dominated your attention for a few weeks. Like the movie rental example, my post-Angry Birds experience translates into value because I can tell people about how I enjoy the game, I can relate to those who have been playing for longer than I have (finally) and I can recommend / talk about it to people who haven't played before (for an early adopter, this part of the value equation is likely the most powerful).
Looking at digital value as a 3 part equation (pre, during and post experience) helps to focus strategies on the key moments that create it. I think that too often we focus on the experience itself vs. how the pre-experience expectations are set or the post experience results. We all want people to only spend time on our sites or in our apps but the reality is it doesn't work like that.

Value can be temporary (a great YouTube clip) or long term (a continual return to your Facebook news stream) but in order to create it, you have to first understand what type of value you are looking to develop. More specifically, value could be utility (quality, conveniences), social significance (identity, prestige) and emotional (fun, nostalgic). What type of value are you hoping people get out of what you've made?

Tuesday

Finding a niche

I had an interesting discussion today with one of our search experts. It started with some personal advice about a new website I'm starting (more to come). I wanted to be sure that I had every SEO fundamental in place and soon realized that I needed to reconsider the domain to ensure that it was search friendly in places other than Canada.

The discussion quickly evolved to affiliate programs and the power of them for someone with a bit of knowledge about search. I recently joined the Amazon Affiliate program and was very impressed with the simplicity of the process - simply sign in, find links, insert them into your site and if someone makes a purchase from your site (as a referral), you get a percentage of the revenue (in this case 4% with an upward moving scale based on sales). It's incredibly simple to implement and if you're site starts to gain any amount of traffic, the money can (albeit slowly) start to flow in.

But how do you find the right terms? And how do you decide what categories to focus on?

I started from a content-creator perspective. I had an idea about a new blog and worked from the content-type out. Many search experts, though, start from the keyword out. Using the Google Keyword tool, they look for 'attractive terms' (3-14K monthly searches) and then try to buy the .com domain for that term. Once it's purchased they join a relevant set of affiliate's programs, create a site with a few dozen pages and wait for the clicks to come in.

Chances are you've been to a link-baiting site before. It typically looks awful, is full of Google ads and doesn't answer your search query. Link baiting, like email scams, is a game of numbers. Get enough volume and any user will respond. If the volumes are high enough, those responses can generate real cash from affiliates.

The problem is, the quality of the experience is poor. And, as a result, the web gets polluted. Especially with public companies like Demand Media generating mass volumes of content specifically designed to answer medium volume search queries.

But still, what interested me is starting the content generation process from the pre-existing demand vs the passion of creation. For those people, the content is a means to an end - an answer that leads to a referral. For content creators, it is the attraction and the desire to be heard, to create something that people will - eventually - want to search for.

The key is to remember that the web is a spectrum. From one search query to thousands of blog posts, success not only depends on the quality of content produced but also the demand for it once it has been published. Using free tools (like the Google Keyword Tool) help to understand pre-existing demand for a content type is a great step for any content creator looking to find their niche.

Sunday

Mapping Engagement in the Home

Deb Roy, an MIT researcher, recently gave a fantastic TED talk about his sons speech development. Roy installed video cameras in every room of his house and recorded - for over five and a half years - every movement, word and step his son took. During his TED talk, he shows how his son goes from 'Gaga' to 'Water' over the course of a year. Take a quick watch here:



What I found most interesting about this talk, though, was how the system mapped television content to the discussions that happened in the living room. In one excellent scene, we see how some normal TV shows - Jersey Shore, an NBA game, Grey's Anatomy, etc - not only drive the conversations that occur in the physical space but also influence the words that a child learns. While this might not seem surprising, the technology used to map this insight truly is.

We all know that popular shows drive conversations not only in the home, but at work the next day, in the pubs and other spaces we visit. Watching Roy actually map these conversations - from the medium to the physical space - allows us to actually see the engagement rates, by program, over the course of 5 years.

If we all had Roy's camera system, media companies could finally find a new metric and kill the GRP.

Wednesday

In digital, you can do almost anything. Don't.


There are limitless opportunities in the digital world. From creating a new Facebook experience to improving organic search rankings, developing an Android application to testing out the latest social game theories, for many brands - anything is possible.

In the 'old days' (i.e. 2 years ago), organisations with separate teams would create, test and trial new tactics across the digital space. If you think about the rise of the web in the late 90's, this started with experimenting with websites (which were mostly recreations of corporate brochures) and rapidly grew into microsites, bespoke email marketing programs and display banners for little campaigns. Then came Search, the social web and now a plethora of new options - location-based services, payment solutions, gaming partnerships, the works.

For marketers, the digital world isn't getting better with time - it's becoming more confusing. Right when you start to understand microsites (and why not to create them), the next 'hot' trend emerges. Once you do a well-thought out test, another smarter, faster, cheaper and better technology has emerged.

Part of this confusion is because of the pace of innovation. Things improve, fast. Brands like Google and Facebook evolve and give us better opportunities to engage a select group of people. Formats change. Pages get updated. And we have to adapt.

But the other part of the confusion is because of us. Every agency, specialist and consultant can talk about a 'forgotten' area of the digital space. Doing a great job with campaign creative but not thinking about search strategy? Implemented conversation monitoring but not game theory? Created a Facebook page but not a YouTube channel? And on.

There is always something more. Always a new trend to chase. But the basics are what matter first. And, most often, they are overlooked. More and more, I think we need to focus on the fundamentals of digital. The building blocks of a user experience along the journey we are hoping to take them on.

How to people find your experience? Why would they spend more than 2 seconds there and not hit the back button or close the tab? What content would they want to share? Why would they opt-in?

Digital planning is like being an architect. Someone who knows the basics of all the tools required to create something great. Someone who puts together a strong foundation, based on a blueprint, that specific experts can build from over time.

Materials change. Techniques come and go. Technology evolves.

But before you get caught up with the most recent Mashable post, make sure the fundamentals are in place.

Monday

This is what great advertising looks like

I know I'm about 4 months behind on this campaign but it just started airing in the UK (I think). Disney, inspired by a great video (posted below), has created a series of TV spots that showcase kids being told by their parents that they are going to Disney Land (World / Paris, etc). The campaign, called Let the Memories Begin, features real families and their home footage of their Disney experience.

What I love about this campaign is that it's built off a great, simple insight: if you've been to Disney World, you have a great memory of it. And if you're a parent, there is no better way to feel like the best Dad in the world than by taking your kids to Disney.

The campaign seems to have started with a video on YouTube (below):



I'd bet that the second the client / agency saw this video, they knew they had a campaign. It would have been easy to simply air this spot (which they did), but they also made a YouTube channel the heart of the campaign.

The channel itself is very low key but the idea is simple: upload your Disney memories and kid reactions and they could be in the next spot.

I don't have kids but I went to Disney as one and hadn't thought about it in a long time until I watched this spot:



Yes, it's sentimental. Yes, it's cheesy. And yes, it doesn't push the digital envelope with innovative ways to engage an audience. But if you see this and you've been to Disney and have kids, you're thinking about going there. I guarantee it.

Remove Friction, Add Value

Recently I read a great piece in GQ called The Viral Me by Devon Freeman. The article takes a look at a non-digital obsessed journalists quest into social media - from Facebook to Blippy, Twitter to Quora - it's a great look at what drives people to use these services. More importantly, it looks at the powerful VC's and incubators who take ideas from smart, young, enterpenuers and turn them into massive companies.

Brian Pokorny, an angel-investor, is interviewed in the later part of the article and discusses how he evaluates 'social' companies. The core of his thinking is about services that reduce 'Friction' to as low as possible (in other words, make the service as easy to use as possible and it will scale quickly - resulting in viral growh and potentially major revenues). Freeman describes it as:

'Friction is what you don't want. Friction is what keeps people from signing up for your site or downloading your app. Because it's too expensive, because it's too embarrassing, because it's too difficult, because it's difficult at all. The Internet has been working to reduce friction. To make everything easier to use, easier to sign up for, easier to navigate, cheap, free, freer than free. In a perfect world, there'd be friction if someone didn't sign up for your thingy. Again, FB has it right: It's frictive to not have an FB account; just ask anyone who has to explain six times a day why he doesn't have one.'

When you think about different types of friction on the web, there are many - it takes time to register a profile, to validate an email address, to go through steps. But beyond that, it takes time to think of a photo to upload to Facebook or even a 140 character Tweet to write. That seems almost insane (that a Tweet would be considered Friction) but it is. That's why sites like DailyBooth are on the rise (more on this below).

When you think about this idea, it makes complete sense. The more friction (or steps) that you make me go through, the less chance you have of making me complete the journey. When you apply this to a site journey or Facebook application, you quickly see that every click results in a drop off - somewhere between 10-20% depending on the user ask. Applied to 'rich' experiences that ask the users to click 8-12 times and you've got a fraction of the people who made it to the landing page in the first place (which is a fraction of those who you might have been running ads against). This friction counts and hurts many of the brand experiences out there.

The second theory of Brian's is a perfect additon to Friction - with any experience, the user must get more out of it than they put in. So simple.

But think about it applied to photo-upload contests (as one, frequently-used example). We ask users to go through the app, register, think of a photo that applies to the theme of the contest, upload and then beg for votes. If they're lucky, they will look at the other photo's that users have uploaded and be entertained. But in reality, they won't. They'll just canvass votes or - more commonly - forget about the experience.

Reducing friction and adding value are buzzwords of the digital world. But just because everyone talks about them doesn't mean that they are actually being applied to experiences.

As an aside, I've started using a few sites mentioned in the article, specifically:
  • Dailybooth: One of the easiest experiences I've had. Create a profile, take a picture of yourself. Upload. People comment. Repeat. Hugely popular among mobile users. It's like a mix of Flickr and Twitter but easier to use than both.
  • Blippy: It was scary to give my iTunes password, Gmail and Credit Details, but I'm intersted to see how live, social tracking of my purchases changes my behaviour. I figure I'll either delete the account in a few days or be obsessed for the year.
Test them out if you've got a sec.

Oh the irony

Want to go to the 'cutting edge of tech innovation?' Head to CES. Here's something interesting though. Among the LG's, Samsung's, RIM's and Motorola's, you'll find the gaming section. And in the gaming section, you'll find this:


That's right. A gaming chair. Also known as a 'stay single' chair. Functions include:
  • 2 CD racks (seriously?)
  • 2 can holders (for your pops most likely as 12 year olds can rarely find someone to buy beer)
  • Guitar Hero Guitar Strap on the back
  • Game pouch
  • Various pouches to store additional items (HDMI cables, why not?! Drumsticks? Of Course?!)

CES has thousands of people walk though it. You play with every gadget imaginable. Things that haven't hit the market and won't for months. But any vendor can get into CES - even ones who sew pockets to an Ikea chair and fill them with XBox games. Amazing.

Wednesday

11 Stats from CES


Remember all the posts I promised about CES right when I got there? I know, I lied. I'm sorry. Just a whirlwind. Here, though, are a few stats that I heard at the various sessions and booths at the conference (sorry, can't remember the names of most people):
  • Samsung's Application Store has over 105 million downloads (from VP Innovation at Samsung on a panel) This shocked me. With the emergence of Smart TV's, the proliferation of applications will continue to grow.
  • Habbo Hotel has 9 million active monthly teens on the site and over 200 million registered characters (Head of Habbo New Biz)
  • GameStop, the largest bricks and mortar game retailer in the world, CEO said that 50% of their game revenue in 2010 was for PS2 games - a system that hasn't been made in several years (a reminder for all of us on the innovation curve that it takes a lot of time for the early majority to adopt new technologies)
  • Netflix video streaming accounts for 20% of all streaming in the US (CNet)
  • The average American TV viewer watches over 34 hours of TV a week (Zander, CBS)
  • To that end, the average US TV viewer spends over 150 hours a month watching TV and only 3 hours a month on online video (Mindshare)
  • There are over 60 million PlayStation Network users (Sony)
  • Production costs for a Hollywood-quality TV drama are approximately $2 million per hour episode (Zander, CBS speaking about TV quality vs. web)
  • 98% of all rich media ads are created in Flash (Adobe)
  • 80 different tablets were 'launched' at CES (launched in quotations as only a small percentage of these will actually make it to the market)
  • iTunes is the 2nd most popular application on Windows (unverified)
And one of my favourite quotes from the show from a guy in the audience at one of the sessions:

'There is no such thing as an unassailable technology position. The giants fall. Winners never stay.'

Monday

Interactive Display

Loving this. So simple but cool. Nice to see someone use smart technology in a way that is easy for people to enjoy and doesn't ask them to change their behaviour!

Thanks to Alix for the link.

Interactive Display Window Concept from Gustaf Engström on Vimeo.

Thursday

CES - Pre Show

Happy New Year everyone.

I'm currently in Vegas attending CES 2011. The early reviews from the media day yesterday have all focused on convergence of technologies - from your TV to your car, everything will continue to be connected for the future. It seems like we've been hearing about convergence for a long time now and I'm interested to see how brands continue the story during the show.

Major areas that I've already noticed gaining coverage include:

1. 3D everything - every brand has launched something that is 3D, whether its a TV, camcorder or camera. This continues to be a major focus area for the show and all manufacturers are battling for the best, thinnest, clearest and most advanced 3D experience. While I think that 3D from a tech standpoint is cool, it's the content providers who need to start creating in the new tech. Only then will 3D become mass (and many people have a huge issue with the glasses, it seems)

2. Internet TV - from Google TV to Sony to LG, truly web-enabled TV's will become the standard this year. For me, the multitasking aspect of the experience will be critical. I currently watch TV with a iPad and laptop going in the living room. I need multiple screens and wouldn't ant one experience (ie. Watching Inception) to be hurt by another (Twitter notification in the screen).

3. Mobile - again, no surprise. 4G is getting a lot of press and so are the plethora of new tablets that are launching. This space is the most interesting to me because the mobile is by far the most important device that most people will have.

If you'd like me to check out any specific products or brands while I'm here or want me to ask any questions, please leave any in the comment section.

In any event, it should be an interesting show and I'll try to post regular updates.

Wednesday

Possibility is easy, Execution isn't

Over the last few weeks, I've read Kevin Kelly's masterpiece, What Technology Wants. If you are at all interested in technology, the future, our past and where everything could be going, you've got to read this work. It's filled with enough insight to warrant a new blog (which I'm thinking about doing) but for now, I wanted to focus on one thought in it.

One of the early chapters deals with the idea that innovation is inevitable - there are examples throughout history that the same discoveries - the lightbulb, the camera, the telephone - were discovered independently by multiple inventors in the same time period. During this chapter, Kelly shows the Inverted Pyramid of Invention which polymath and serial inventor Danny Hillis describes in detail:

"There might be tens of thousands of people who conceive the possibility of the same invention at the same time. But less than one in ten of them imagines how it might be done. OF these who see how to do it, only one in ten will actually think through the practical details and specific solutions. Of these, only one in ten will actually get the design to work for very long. And finally, usually only one of all those many thousands with the idea will get the invention to stick in the culture."

When I read this example, I couldn't help but think of the agency creative process - starting with high level concepts (anything is possible!), selling the high level idea and then starting to work through the core details (well, not anything...), working through feedback towards a prototype (is this even doable?), banging out a half-functioning execution (at least we got it done!), launching and hoping that a mass of people will accept it (..they didn't, but it's not our fault!). And restarting the process again.

Those in digital know that execution is just as important as the creative concept itself. Anyone can think of the possibility of an aggregated content site that magically tailors content to any users desires without them asking anything, but few - other than Google - can actually build, execute and launch it.

More and more, a focus on finding the people who can generate an idea of how it works, outline the details required, build a prototype and enable adoption has become more critical.

Because most agencies are great at the 'Thought of Possibility'. We are creative, at the highest level, and can imagine great experiences. But moving down one level (let alone four) is a massive challenge - and one that if we don't answer, will leave us confined to the corners of a pub where we host nightly 'what if we did this?' conversations that quickly lead nowhere.

This isn't to suggest that creativity is not important. To quote Kelly in a later (unrelated but still relevant) passage:

'And because we cannot image it [a life without technology], it will never happen, because nothing has ever been created without being imagined first.'

Imagination is vital. It creates possibilities and ideas. But a possibility is not a prototype.

What do you think? How could we get better at taking a great possibility and distilling it through the Pyramid of Invention?

The Power of Imprinting: 80,300 Minutes

A few weeks ago, I finished Dan Ariely's excellent book Predictibly Irrational. A number of ideas and posts will come from this great book but one that jumped out at me was the idea of imprinting.

The wikipedia definition of imprinting is as follows:

'Imprinting is the term used in psychology and ethology to describe any kind of phase-sensitive learning (learning occurring at a particular age or a particular life stage) that is rapid and apparently independent of the consequences of behaviour. It was first used to describe situations in which an animal or person learns the characteristics of some stimulus, which is therefore said to be "imprinted" onto the subject.'

The way that Ariely describes this is through a very simple example - going to Starbucks for the first time.

For many people (myself included), going to Starbucks 4-6 times a week is a routine. But why is this the case?

To be honest, I don't remember the first time I went into a Starbucks and I don't remember what I ordered. But I do know that when I first when into the coffee shop, my rational thought pattern when something like this:

A. I'm thirsty for a coffee (or something)
B. This place is right on the corner
C. I know people who love it here
D. I'll try it out even though it seems over priced
E. If I don't like it, I'll stop going.

Trying out Starbucks - at that moment - wasn't a big deal to me. It was a one-off. But immediately after that experience, I now had an imprinted version of Starbucks (an expectation) that then led to a routine that has cost me thousands of dollars and lasted for year over 8 years. It was an experience that made me feel good (warm cup/good taste), comfortable (quick break before the day really starts) and prepared for success (start the day well and it will be a good one). That first experience led to a chain of events that not only changed my daily behavior (from no coffee each morning to 'must have or else')

Extend this concept to the web. The first time I created a Facebook profile I viewed it as a test. A friend of mine was raving about the site and said that I needed to try it. After resisting for a few weeks I thought, 'I'll give it a shot for an hour or two'. That was on December 15th, 2006 (the first day when I uploaded a profile picture).

It's been almost 4 years since then and I can't remember a day where I haven't checked the site - either for work or personal - on my computer or mobile. Like Starbucks, I start my day with it - run through brand pages I'm a part of and, of course, check through the News Feed to see what my 590 friends have been up to.

The average user spends about 55 minutes on the site based on recent Facebook data. Consider that number in relation to the 1,460 days I've spent since I registered my profile. Some days I'll only spend a few minutes, others (due to work) I might spend a few hours. But let's take 55 minutes as the average and multiply it across 4 years.

80,300 minutes. Looking at that staggering number another way, that's over 55 days solid on Facebook since I joined (3.8% of my time over the last four years has been dedicated to creeping photo's and updating streams on Facebook).

Whether or not it's been 'worth it' is a topic for another post but the important thing, for me, is going back to December 15th, 2006. Opening the computer, searching for Facebook and starting a profile in less than a minute.

Just like Starbucks, that first experience led to a fundamental change in my behaviour - and something that took less than a minute to start, has taken over 55 days of my time since.

The next time you think about 'just trying something' once, remember that it might not be easy to stop after that first experience has been imprinted on your mind.

Sunday

Pure Advertising from Dior

Being a guy who lives for digital advertising, I've found myself in rooms wishing that big TV budgets were being spent on other things - strong social campaigns, digital out of home ideas that create a big impact, excellent (long term) site experiences that can be built on over time - you know, the usual list of stuff.

Sometimes when I watch a TV spot or campaign, I wonder how much it cost and how that money could have been spent elsewhere. The dollars (or pounds) get added up in my head and I (mostly foolishly) wonder what the ROI on a specific spot would be.

I've got to say, though, that in the world of digital and clients who want less TV and more platforms, tests and experiences, perfume advertising remains one of the purist in terms of old-school thinking: big, expensive films that focus on weird, emotional little vinnietes and stories. Most leave the viewer with a 'WTF?' expression on their face.

In the UK during the holiday's, literally every break contains 2-3 30 second spots featuring international stars. The one that really caught me is for Dior featuring Jude Law. After some searching, I found out that the 30 was actually a cut-down from a 4-minute film that was directed by Guy Richie. It's something out of the mid-80's; extremely well-shot, weird, great track (Muse) and some shots that you don't forget. Check it out here:



I've watched it 3 times and I still can't say whether I even like it. It is so over the top, so expensive, so ridiculous that it's almost, well, awesome. I've never considered buying a perfume product before but if it makes me feel half as good as Jude Law driving at 5am through the streets of Paris, I might need to get to the nearest John Lewis as soon as possible.

Could I have bought this as a client? I don't know. Especially considering the price was probably well over 3 million pounds to get this crew together for a few days. But sometimes we have to remember where this industry came from - emotional, strange, short ideas that make you notice and consider a product you'd never heard of before.

What do you think? Brutal or great?

Saturday

CBS Chris Henry Thanksgiving Story

Because I'm now over in London, I pretty much miss the traditional American Thanksgiving Thursday that features 3 NFL games. One of my favorite parts of that day is the stories that get told about the NFL teams, the broadcaster crews and the people who are most interested in the game.

The top story - by far - that day was one that CBS put together about Chris Henry. Henry, only 26, passed away last year during the season and his team, the Cincinnati Bengals, as well as the NFL was struck by the tragedy for the remainder of the season.

CBS put together a story about Henry's mother and the legacy that he's left behind. If you don't tear up while watching this, there's something wrong with you:



What I love about this piece isn't just that it's a great story - it's that it is told in a superb way. Although follows a typical narrative, it's incredibly personal and uses the medium perfectly. It is also, to me, the definition of great content: the minute after you see it, you can't help but share it.

Wednesday

Apps - In Our Own Words


I recently came across a great script that the developer of Instapaper wrote in his spare time that highlights some great insights about how we rate apps. The script was designed to crawl through the US Apple App store for the top 100 applications for every category and compile the most common words from the 1-star and 5-star reviews.

Here is the list of the most common reviews from the 5-star group:
  • Awesome, worth, thanks, amazing, simple, perfect, price, everything, ever, must, ipod, before, found, store, never, recommend, done, take, always, touch
And here is the list from the 1-star group:
  • Waste, money, crashes, tried, useless, nothing, paid, open, deleted, downloaded, didn't, says, stupid, anything, actually, account, bought, apple, already
What jumped out at me when I first read this list was that positive reviews really confirmed a lot of the terms that you commonly associate with strong digital experiences - simple, awesome, always, perfect. Applications that are associated with those words have been carefully crafted and thought through. They haven't been rushed to market and they aren't just extensions of something that already exists - they are unique to the device, to the system and to the expectations of the user.

On the flip side, apps that got the worst reviews were summarized in the language of disappointment - waste, useless, stupid, crashes.

Breaking through in the application market is just as (if not more) difficult as doing so on a site. When I consider my own application usage on my iPad / iPhone, if the application isn't awesome or simple within the first five minutes, I'm done. Research into application usage reflects that I'm not alone. Most apps are deleted within the first 30 days of their download. People try them, get bored, and move on.

The interesting insight about applications, though, is that we can rate all of them in the same place where they are downloaded. Imagine if the same was possible for every brand website that's ever existed? I suspect we'd see a lot of the same words associated to the 1-star reviews that we get on apps. If only we had a place to put them.

Friday

YouTube Ad of the Year - Embrace Life

Many of you have probably already seen this spot before, but it has just won a new award from YouTube - Ad of the Year. As the winner, YouTube provides the brand with a one-day takeover of the site to 'air' the spot (with about $75K US). Check out the spot here and be sure to let us know what you think of the work.

Tuesday

The Elephant in the Room

The promise of organic growth as a part of any social media initiative is something that's very appealing. The simple belief that 'if you build it, they will come' is an idea that has been around long before the dawn of social media. In fact, early websites followed this logic: spend enough on something special, and people will find their way to it. Create something - no matter how good - and most people will at least take a second to check it out (even though they might never return).

Over the last few years, brands, agencies and marketers have learned the hard way. The number of orphan Facebook pages, Twitter accounts, YouTube channels and Blogs speaks volumes about the failed strategies and focus that many have had over the years. Despite the fact that the pages were likely started with good intentions, something about them didn't seem to connect - or so we thought. Months after they didn't acheive a following, they'd be evaluated (mostly on the 'quality' of the content) and new ideas would be hatched.

But here is the problem. It's just simply about the content of the page or the 'engagement strategy'. It's not just about the apps, promotions and customer service outlets.

It's about this - do people actually know it exists?

Or more to the point - did you save any investment for, you know, advertising?

It's easy in the above-the-line world. We have reference points. Spend 80-90% of your budget on buying the media and the rest of it on producing it. Getting airtime on top TV networks is expensive. Shooting spots from a production standpoint are expensive as well, but minimal in comparrision to the actual cost of airing them.

And here lies the digital issue. Getting your ideas published doesn't really cost anything. If you want to launch a page, a blog or a site quickly, you can get it up in an hour or two. As the site becomes more complex and the requirements get larger, costs go up. But again, actually getting a domain and putting it out on the world-wide-web isn't an expensive process - especially when you compare launching that to TV spot.

Media, as a result, becomes an after-thought. Contact the 'hyper-influencers'. Do some outreach. The advices mounts - and it's not wrong, it's just missing a critical component - media.

Believe me, I love social and I'm a big advocate of earned media. But countless studies have shown that paid media leads to a greater share of earned. That the idea of something just 'going viral' without a smart seeding strategy or big TV buy just isn't accurate anymore - there is just to much content out there.

Sure, some of it gets through and we see it (and then share it). But most of the stuff that's not supported in some way, goes nowhere.

The next time you're discussing your social initiative, site or application, just remember that if you do end up actually building it, they won't come unless they know about it

The Future of News...

Over the last few weeks, I've been thinking a lot about how the shift in the newspaper industry also mimics the shift in the traditional ad industry. There is a long post brewing on this topic in the coming weeks but to help show you what inspired it, I wanted to link to this article by James Fallows called How To Save The News.

If you work in a creative industry, especially media, this is a must-read. It's a good look at how Google is trying to help the industry that it up-ended and keep news alive (in some form). It's longer than most content you'd read on the web but it's worth it and I think you'll find it has some excellent reference points to anyone working at an ad agency.

More to come...

Sunday

Is this the Worst Commercial of All-Time?

I think that this commercial, which is on-air literally every break during NFL Sunday on Sky, may be the worst TV spot ever made. If anyone knows anything about this spot - the Agency, the Creatives, the Production Company - please let me know so we can publicly shame them.



Don't think this is the worst? Let's get this conversation going. Send some links in the comments and we'll get a top 5 worst-all time list made up.

Tuesday

Believe in what you do

You've got to hand it to Steve Jobs - he believes in everything that Apple makes and he knows, exactly, what he wants his company to be. He designs in a closed way - his rules, his products. He doesn't crowdsource his ideas or his campaigns and I highly doubt that he listening to conversations in the space to try and guess what people want from him.

He knows. And he's passionate.

Yesterday, on a quarterly call with investors, he went on a 5 minute rant about why Apple is the OS of choice vs. Android. I've got to say that I love the passion here and that he makes a ton of great points. While I still believe that their is validity in the 'open vs. closed' argument, you cannot argue for a second that Apple makes products that just work. No trouble. No problems.

Here is the rant:



Passion. Conviction. Vision. Would you defend what you to this extent?

Sunday

Storify: The Future of Content Curation

Over the last few months, I've been exploring a number of content curation services. Many are in the early Alpha stages and it's been tough to get access but one that I've been really impressed with so far is Storify.

As anyone in digital knows, the amount of content that is being created on a daily basis is immense. Billions of bits of content created on a daily basis which makes the amount of information to sift through impossible. In a way, our stories are now made out of disparate bits of information - Tweets, Videos, Flickr shots, Status Updates, etc - and the only way we consolidate them is when we tie them together in our minds as we view them (or someone creates a list for us and posts it on Digg).

Storify is hoping to change all that. Created by a former AP editor, the site allows users to create stories by pulling related-content together into one stream. Think of the stories as large articles with the different content bits actually embedded within them. For the iPad users out there, it's sort of like creating your own flipboard channel.

I've been using the service for a few days and have been pretty empressed. It's easier to pull the content together than a blog post would be and more comprehensive than simply linking to a post or video that you like.

I've created a Storify link that I've embedded in this post about Bill O'Reilly on the View. It took about 5 minutes to create and, to be an extreme nerd, was pretty fun. Here it is:



What do you think? Do you think you could get used to curating and consuming content in the way that Storify provides it?

Thursday

Lexus: Most Advanced Driving Simulator in the World

I love it when companies don't just talk about how innovative they are, but they actually prove it. We've seen this from BMW and IBM and many others, but this Lexus demo video is pretty impressive. What do you think?

Wednesday

Google Instant just made SEM more important

Watch this video (again if you've seen it) or just go to Google and start to search. With the addition of instant I've noticed how much more my eye is drawn to the top paid search result.

The clamshell predictive text box literally pulls your eye directly down to the first result.

Brands time to own that top spot - if you haven't already.