Friday

iPhone meet iPong...news doors are opened.

The wireless market in general has been using the idea of "our products help to connect, share

This has to be the coolest implementation of Pong ever: load the iPong application in two or three iPods touch units or iPhones, and start playing between them using your finger, with the ball actually passing from one screen to the other depending on the ball angle.

The software was made by Mr. Kondo—a colleague of Ryo Shimizu, CEO of Ubiquitous Entertainment—in an hour. We don't know if it will make its way to the iTunes store as a commercial product, but I hope it inspires other developers to use this kind of competitive—or collaborative—gameplay. [Asiajin via [Technabob]

No comments: